Fen Hauler

Aether Revolt
CT Min Price
CT Market Price
US Market Price
$0.04
TYPE
Creature — Insect

ABILITY
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Fen Hauler can't be blocked by artifact creatures.

POWER/TOUGHNESS
5/5

FLAVOR TEXT
"Success is found where others fear to look." —Ara, renegade smuggler

ILLUSTRATOR
Sidharth Chaturvedi

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2017-02-09 Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • 2017-02-09 Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • 2017-02-09 Improvise doesn't change a spell's mana cost or mana value.
  • 2017-02-09 Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • 2017-02-09 Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • 2017-02-09 Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • 2017-02-09 If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • 2017-02-09 When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
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