Savage Punch

Mystery Booster
CT Min Price
CT Market Price
US Market Price
$0.20
TYPE
Sorcery

ABILITY
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

ILLUSTRATOR
Wesley Burt

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2014-09-20 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
  • 2014-09-20 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
  • 2014-09-20 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
  • 2014-09-20 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • 2014-09-20 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
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