#290
Iymrith, Desert Doom Card BackIymrith, Desert Doom Card Front
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$2.97
TYPE
Legendary Creature — Dragon

ABILITY
Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

POWER/TOUGHNESS
5/5

ILLUSTRATOR
Antonio José Manzanedo

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2021-07-23 If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.
  • 2021-07-23 If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
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