Sunseed Nurturer

Shards of Alara
#29
Sunseed Nurturer Card BackSunseed Nurturer Card Front
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$0.22
TYPE
Creature — Human Druid Wizard

ABILITY
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.

POWER/TOUGHNESS
1/1

FLAVOR TEXT
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

ILLUSTRATOR
Steve Argyle

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
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