Wild Instincts

Magic Origins
#206
Wild Instincts Card BackWild Instincts Card Front
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$0.04
TYPE
Sorcery

ABILITY
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

FLAVOR TEXT
Nissa had only the space of a heartbeat to react, her instincts steering her blade.

ILLUSTRATOR
Igor Kieryluk

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2015-06-22 You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
  • 2015-06-22 If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
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