Mago errante duérgar

Duergar Hedge-Mage
The List - Mystery Booster 2
Mago errante duérgar Parte PosteriorMago errante duérgar Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.18
TIPO
Criatura — Chamán enano

HABILIDADES
Cuando el Mago errante duérgar entre al campo de batalla, si controlas dos o más Montañas, puedes destruir el artefacto objetivo. Cuando el Mago errante duérgar entre al campo de batalla, si controlas dos o más Llanuras, puedes destruir el encantamiento objetivo.

FUERZA/RESISTENCIA
2/2

ILUSTRADOR
Dave Allsop

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2008-08-01 Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
  • 2008-08-01 Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.
  • 2008-08-01 Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
  • 2008-08-01 Both abilities trigger at the same time. You can put them on the stack in any order.
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