Pandilla Sierrahábil

Knacksaw Clique
Shadowmoor
#42
Pandilla Sierrahábil Parte PosteriorPandilla Sierrahábil Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$3.20
TIPO
Criatura — Bribón hada

HABILIDADES
Vuela. {1}{U}, {Q}: El oponente objetivo remueve del juego la primera carta de su biblioteca. Hasta el final del turno, puedes jugar esa carta. ({Q} es el símbolo de enderezar.)

FUERZA/RESISTENCIA
1/4

TEXTO
La mayoría de las habilidades de la Pandilla Sierrahábil provienen de las mentes de otros.

ILUSTRADOR
Steven Belledin

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • 2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 2008-05-01 If you don’t play the exiled card that turn, it remains exiled but you can’t play it.
  • 2008-05-01 The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.
  • 2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
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