Despojo súbito

Sudden Spoiling
Espiral del tiempo Remasterizada
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$3.19
TIPO
Instantáneo

HABILIDADES
Fracción de segundo. (Mientras este hechizo esté en la pila, los jugadores no pueden lanzar hechizos o activar habilidades que no sean habilidades de maná.) Hasta el final del turno, las criaturas que controla el jugador objetivo pierden todas sus habilidades y tienen una fuerza y resistencia base de 0/2.

ILUSTRADOR
Alan Pollack

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-03-19 If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • 2021-03-19 Players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2021-03-19 Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • 2021-03-19 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • 2021-03-19 Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • 2021-03-19 Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • 2021-03-19 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • 2021-03-19 Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
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