Fumarola errante

Wandering Fumarole
Commander Legends: Battle for Baldur's Gate Decks
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.17
TIPO
Tierra

HABILIDADES
La Fumarola errante entra al campo de batalla girada. {T}: Agrega {U} o {R}. {2}{U}{R}: Hasta el final del turno, la Fumarola errante se convierte en una criatura Elemental azul y roja 1/4 con "{0}: Intercambia la fuerza y la resistencia de esta criatura hasta el final del turno". Sigue siendo una tierra.

ILUSTRADOR
Florian de Gesincourt

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2016-01-22 This land is colorless until the last ability gives it colors.
  • 2016-01-22 A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
  • 2016-01-22 An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
  • 2016-01-22 When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • 2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • 2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
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