Fulmini a Catena

Chain Lightning
Jumpstart
#302
Fulmini a Catena Card BackFulmini a Catena Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.24
TIPO
Stregoneria

ABILITÀ
I Fulmini a Catena infliggono 3 danni a un qualsiasi bersaglio. Poi quel giocatore o il controllore di quel permanente può pagare {R}{R}. Se il giocatore lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia.

ILLUSTRATORE
Christopher Moeller

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2022-12-08 If the targeted player or permanent is an illegal target as Chain Lightning tries to resolve, the spell doesn’t resolve and none of its effects happen. It can’t be copied.
  • 2022-12-08 The copy of Chain Lightning is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell won’t trigger. Players may respond to that spell before it resolves.
  • 2022-12-08 As Chain Lightning resolves, either the original or one of the copies, the targeted player or the controller of the targeted permanent may copy it. The copy has the same text, target, and color as the resolving spell, though the player creating the copy may choose a new target for it. Once that copy is created (or not), the Chain Lightning finishes resolving and leaves the stack.
  • 2022-12-08 The player putting the copy of the spell on the stack controls that copy.
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