Armatura Atomica T-45(Extended Art)

T-45 Power Armor
Universes Beyond: Fallout Collectors
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.48
TIPO
Artefatto — Equipaggiamento

ABILITÀ
Quando l'Armatura Atomica T-45 entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). La creatura equipaggiata prende +3/+3 e non STAPpa durante lo STAP del suo controllore. All'inizio del tuo mantenimento puoi pagare {E}. Se lo fai, STAPpa la creatura equipaggiata, poi metti un segnalino a tua scelta tra minacciare, travolgere o legame vitale su di essa. Equipaggiare {3}

ILLUSTRATORE
Diego Gisbert

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP ZH-CN

REGOLE
  • 2024-03-08 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2024-03-08 Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
  • 2024-03-08 If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • 2024-03-08 Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 2024-03-08 Multiple instances of menace are redundant. The same is true for trample and lifelink.
  • 2024-03-08 Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 2024-03-08 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • 2024-03-08 {E} is the energy symbol. It represents one energy counter.
  • 2024-03-08 Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 2024-03-08 Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
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