Talismano Temur

Temur Charm
I Khan di Tarkir
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.15
TIPO
Istantaneo

ABILITÀ
Scegli uno — • Una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. Lotta con una creatura bersaglio che non controlli. • Neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. • Le creature con forza pari o inferiore a 3 non possono bloccare in questo turno.

ILLUSTRATORE
Mathias Kollros

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2014-09-20 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
  • 2014-09-20 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  • 2014-09-20 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
  • 2014-09-20 You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
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